这是第二届HCOMP.
全称:
时间:July 25, 2010
地点:Washington, D.C., USA
收录论文情况:共有4个session, 包括: Invited Talk(1篇), Market design(3篇), Human Computation in practice(10 篇), Task and process design(5篇),合计19篇(包括长文和poster)
CFP中一些介绍信息
- 对human computation的介绍:"a relatively new research area that studies the process of channeling the vast internet population to perform tasks or provide data towards solving difficult problems that no known efficient computer algorithms can yet solve."
- 现有的HC应用类型:
- Game with a purpose: the ESP game
- Crowdsourcing marketplaces: Amazon Mechanical Turk
- Identity verification tasks: reCAPTCHA
CFP中列出的方向:
- Abstraction of human computation tasks into taxonomies of mechanisms
- Theories about what makes some human computation tasks fun and addictive
- Differences between collaborative vs. competitive tasks
- Programming languages, tools and platforms to support human computation
- Domain-specific implementation challenges in human computation games
- Cost, reliability, and skill of labelers
- Benefits of one-time versus repeated labeling
- Game-theoretic mechanism design of incentives for motivation and honest reporting
- Design of manipulation-resistance mechanisms in human computation
- Effectiveness of CAPTCHAs
- Concerns regarding the protection of labeler identities
- Active learning from imperfect human labelers
- Creation of intelligent bots in human computation games
- Utility of social networks and social credit in garnering data
- Optimality in the context of human computation
- Focus on tasks where crowds, not individuals, have the answers
- Limitations of human computation
以下是收录的论文列表()
Invited Talk(1篇)
Using games to improve productivity in software engineering
Ross Smith 页面: 1 - 1Market design(3篇)
Task search in a human computation market
Lydia B. Chilton, John J. Horton, Robert C. Miller, Shiri Azenkot 页面: 1 - 9 The anatomy of a large-scale human computation engine Shailesh Kochhar, Stefano Mazzocchi, Praveen Paritosh 页面: 10 - 17 Sellers' problems in human computation markets M. Six Silberman, Joel Ross, Lilly Irani, Bill Tomlinson 页面: 18 - 21Human Computation in practice(10 篇)
Frontiers of a paradigm: exploring human computation with digital games
Markus Krause, Aneta Takhtamysheva, Marion Wittstock, Rainer Malaka 页面: 22 - 25 GiveALink tagging game: an incentive for social annotation Li Weng, Filippo Menczer 页面: 26 - 29 Crowdsourcing participation inequality: a SCOUT model for the enterprise domain Osamuyimen Stewart, David Lubensky, Juan M. Huerta 页面: 30 - 33 Mutually reinforcing systems John Ferguson, Marek Bell, Matthew Chalmers 页面: 34 - 37 A note on human computation limits Paul Rohwer 页面: 38 - 40 Reconstructing the world in 3D: bringing games with a purpose outdoors Kathleen Tuite, Noah Snavely, Dun-Yu Hsiao, Adam M. Smith, Zoran PopoviC 页面: 41 - 44 Improving music emotion labeling using human computation Brandon G. Morton, Jacquelin A. Speck, Erik M. Schmidt, Youngmoo. E. Kim 页面: 45 - 48 Webpardy: harvesting QA by HC Hidir Aras, Markus Krause, Andreas Haller, Rainer Malaka 页面: 49 - 52 Measuring utility of human-computer interaction Michael Toomim, James A. Landay 页面: 53 - 53 Translation by iterative collaboration between monolingual users Chang Hu, Benjamin B. Bederson, Philip Resnik 页面: 54 - 55Task and process design(5篇)
Sentence recall game: a novel tool for collecting data to discover language usage patterns
Jun Wang, Bei Yu 页面: 56 - 59 Word sense disambiguation via human computation Nitin Seemakurty, Jonathan Chu, Luis von Ahn, Anthony Tomasic 页面: 60 - 63 Quality management on Amazon Mechanical Turk Panagiotis G. Ipeirotis, Foster Provost, Jing Wang 页面: 64 - 67 Exploring iterative and parallel human computation processes Greg Little, Lydia B. Chilton, Max Goldman, Robert C. Miller 页面: 68 - 76 Toward automatic task design: a progress report Eric Huang, Haoqi Zhang, David C. Parkes, Krzysztof Z. Gajos, Yiling Chen